Film making techniques
Film CHOSEN: The three
musketeers
When it was made:
The three musketeers was the movie I decided to watch and
review. The film is a 2011 3d adventure core product based on the novel of the
same title. The novel was written by Alexandre Dumas. Paul W.S Anderson is the
director of the core product and is well known for other movies as such the
resident evil movies. Paul W.S Anderson also known as Paul William Scott
Anderson is a British film director, screenwriter and producer who works on
filming science fiction movies and a few video games.
Where it was made: The three musketeers were filmed in
Bavaria, Germany with indoor shooting at the studio babelsberg.
The director has used various techniques within the film. He
has included a range starting from close up shots, long distance shots, high
angle shots, very quick snappy shots and more.
Due to the three musketeers being based around the romantic, historical
sub genre the director has made sure that the historic art of the movie remains
the same. The director has used the exact same storyline however they try to
change some elements of the movie so that the audience do not lose interest. The
core product has a lot of quick angle shots because of the drama. They have
used high contrast and brightness within the core product because the director
wants to make the audiences see the huge development from the last movie to the
new one.
How do directorial decisions change the final film?
Directorial decisions change the final film as they look at
the conventions of the core product and they analyze the previous core product.
They would observe the previous films and because the three musketeers were originally
made during the 1997 there has been numerous copy of the film made throughout
the years. The latest film of the musketeers is the 2011 film where we can see
the different elements used and why it’s different to the other previous films
made.